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* Nine Lives Has The CATWOMAN * Dinosaur Island * DICK GRAYSON, Author
* This issue marks the first appearance of CATWOMAN with her new costume, which would become a classic feature on her career. * Catwoman apparent Death this issue later to be proven untrue
1* At the Gotham's Women Prison arrives Catwoman, but in less than a few days she manages to escape. Catwoman tries to gather her old gang back, but her former henchmen won't side with her for fear of being captured by Batman. Catwoman then prepares a trick to impress the thugs, making them believe that she has nine lives, like the legend says about cats and after the demonstration, Catwoman gets her gang back and she starts preparing a new secret hideout: the Cat-acombs. On her first crime Catwoman tries to steal using a zeppelin, but Batman and Robin locate her and in the ensuing fight, Catwoman falls from the blimp and she is presummed dead. However, she lands on a river and making her way to the city, she starts a crime spree, risking her life at every turn, but succesfully stealing all the loot. Batman and Robin track Catwoman down to her secret hideout, which is located on a cavern system on the outskirts of the city. Once inside, Catwoman traps Batman and Robin on a gigantic maze, while she and her gang go out to commit more crimes. Batman and Robin find the exit of the maze using their Batropes and the capes from their suit and once in Catwoman's main room at her base of operations, they learn about her next move. The Dynamic Duo move fast to capture Catwoman, but the cunning thief tries a desperate move and she pretends to drive a tractor away from the danger zone, but in her haste she crashes against a boulder that causes the vehicle to lose stability and she falls to a chasm to her apparent death. However, Batman is suspicious about Catwoman's actual death.
2* A wealthy industrialist builds a theme park that he calls Dinosaur Island. The place is filled with functional robot replicas of dinosaurs and robotic cavemen. In order to test the accuracy of a pre-historic representation, the owners of the park ask Batman and Robin to be part of a game in which they would spend 36 hours on the island and they have to survive the various dangers of the pre-historic age without aid from any of their modern equipment including the Bat-vehicles or the Utility Belt.
3* Dick Grayson has been reading several comic books and he thinks that some of the stories are too far away from reality. Bruce takes Dick to talk with a friend of his, who happens to be the editor of a comic book that Dick reads. After listening to Dick's complaints, the editor gives Dick the chance to write his own story for comics and despite Dick's initial excitement, later he realizes that he can't create an interesting story that hasn't been done before.
WOAH!
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